Elemental Stones Wiki

About

'Elemental Stones' is a Spigot plugin that adds a variety of elemental stones to your server.

These stones can be used to exercise all sorts of moves and make PvP/PvE more fun. It all starts with the four base stones, which can be levelled up 8 times. for each level, the player unlocks an additional move (which are explained below). The last level unlocks the strongest move of the stone, the ultimate.

In addition to executable moves, each stone provides 1 or more passives. This type of move always remains active and helps the player in the background. These vary from stone to stone but are well balanced.

When a base stone reaches level 3, the player has to choose a path to continue the upgrading process. Each base stone has 2 paths to choose from, which makes 8 paths in total. When a path is chosen, the first 3 moves of the base stones are kept.

To make the experience of the Elemental Stones even more fun, the server will prompt you to download a custom resource pack that is dedicated to this plugin.

Gameplay

Stones

Base stones can be obtained by defeating one of the four random bosses that spawn when you activate the voodoo doll.

  • Air

    Air makes the player more agile and improves movement. It can be used offensive aswel as defensive, but besides that, it is a very quick way to move around in the world.

    air_stone Air Stone
    • Move 1: Air Ball
      • Range: 20
      • Knockback: 2

      Shoots an air ball in the direction the player is facing.

      Damages entities on hit.

    • Move 2: A(i)rea Control
      • Range: 7
      • Knockback: Increases the further away the entity is from the player
      • Knockup: 0.2

      Blast away every living entity in close range.

    • Move 3: Suction
      • Range: 20
      • Knockback: 2

      Sucks all the items in close range towards the player.

      It launches the items up and after 0.5s they are shot towards the player.

      The targeted items get the glowing effect.

    airbending_stone Airbending Stone
    • Passive 1: Feather Falling

      The player won't take any fall damage.

    • Passive 2: Double Jump

      The player can jump a second time after jumping in the air. You can jump higher with the agility stone than the airbending stone.

    • Move 4: Air Slash
      • Damage: 4 (8 on critical)
      • Range: 1
      • Effects:
        • Slowness (duration: 10s, amplifier: 2)
        • Blindness (duration: 20s, amplifier: 1)

      A high speed high damage air slash.

      Executing this move while falling or jumping, does critical damage.

      This move launches the player down and creates a slash in the direction the player is facing.

    • Move 5: Tracking Blade
      • Damage: 6
      • Range: 55
      • Duration: 20s

      Shoots a blade of air that tracks the closests entity you are looking at.

      It explodes on collision or after a certain amount of time.

    • Move 6: Wind Cloak
      • Damage: 3
      • Knockback: 5
      • Effect: Levitation (duration: 5s, amplifier: 3)

      Gives the player a cloak of wind.

      Any entity damaging this player will be knocked back and gets the levitation effect.

    • Move 7: Tornado
      • Knockup: 2

      Shoots a tornado in the direction the player is facing and launches entities up.

    • Ultimate Suffocation
      • Damage: 10
      • Heal: 10
      • Duration: 30s
      • Range: 10

      Selects all entities in a 10 block range.

      A particle effect will come out of these entities (representing their breath) and moves slowly towards the player.

      If the player can take the breath, the entity corresponding to this breath will get damaged and the player will be healed.

      If the entity saves his own breath (by walking into it), nothing will happen and the entity is safe again.

      If no one walks into the breath after 30s, the entity will get damaged an no one healed.

    agility-stone Agility Stone
    • Passive 1: Feather Falling

      The player won't take any fall damage.

    • Passive 2: Double Jump

      The player can jump a second time after jumping in the air. You can jump higher with the agility stone than the airbending stone.

    • Move 4: Dash

      Player dashes in the direction he/she is facing.

      It damages entities along its way.

    • Move 5: Flying Knives
      • Duration: 2 minutes
      • Arrow Speed: 4

      Hovers 5 arrows around the player on activation.

      Each time the move gets activated again, an arrow is shot.

    • Move 6: Smoke Ball
      • Duration: 20s
      • Effect: Slowness (duration: 5, amplifier: 3)

      Throws a smoke ball in the direction the player is facing.

      While the ball is moving, you can control it by looking in another direction.

      If the ball collides with a living entity or block it will create a smoke screen.

    • Move 7: Charge Jump

      Charges until next activation (max 10 seconds).

      The longer you charge, the higher you will jump.

      The player gets slowness when charging.

    • Ulutimate: Hyperspeed
      • Effects:
        • Speed (duration: 1min, amplifier: 3)
        • Jump (duration: 1min, amplifier: 2)

      Makes the player run faster.

      Makes the player jump higher.

      Dashes do more damage.

      Charge jump is stronger.

  • Fire

    Fire is a powerfull and more offensive element. Most moves are for fighting, but some of them are also very useful in other world events.

    fire_stone Fire Stone
    • Move 1: A-Quick-Snack

      Turns any raw food to the cooked version of it.

    • Move 2: Fire Pokes
      • Damage: 2
      • Fire Ticks: +20
      • Duration: 20s
      • Ammo: 6

      Creates a ball of fire that is a source for 6 little fire projectiles.

      Shoot one of the projectiles by reactivating the move.

      The fire ball will progressively get smaller if the pokes decrease in amount.

    • Move 3: Fire Fly
      • Damage: 3
      • Duration: 30s

      The player flies in the direction he/she is facing.

      Any entities colliding with the player get some damage and are set on fire.

    hellfire_stone Hellfire
    • Passive: Friendly Fire
      • Fire Damage:
        • Strength (duration: 1min, amplifier: 3)
      • Lightning:
        • Speed (duration: 1min, amplifier: 3)
        • Strength (duration: 1min, amplifier: 3)
        • Jump Boost (duration: 1min, amplifier: 3)
        • Saturation (duration: 1min, amplifier: 3)
        • Healing (duration: 1min, amplifier: 3)
        • Resistance (duration: 1min, amplifier: 3)

      The player will not take any fire or lightning damage.

      If the player is on fire, he will get the strength effect.

      If the player is struck by lightning, he will get a large set of effects.

    • Move 4: Fire Track
      • Duration: 30s

      The player leaves a track of fire behind him/her.

      The speed is increased drastically.

    • Move 5: Ring Of Fire
      • Damage: 3
      • Range: 10
      • Knockback: 3

      A wave of fire is created around the player.

      It damages entities and pushes them back.

      Sets entities on fire for a moment.

    • Move 6: Fire Shields

      The player can place 5 walls of fire.

      These walls will protect the player from entities or other moves.

    • Move 7: Flamethrower
      • Damage: 2
      • Range: 7

      Shoots a beam of destructive fire out of your hands.

      Sets entities and the ground on fire.

    • Ultimate: Hellfire
      • Range: 30
      • Duration: 10s

      Creates a storm of lightning and fireballs around the player.

      These fireballs will not break blocks.

    explosion_stone Explosion Stone
    • Passive 1: Explosion Resistance

      The player is completely immune for explosions.

    • Passive 2: Cute Creepers
      • Fire Damage:
        • Strength (duration: 1min, amplifier: 3)

      If a creeper explodes close to the player, the explosion will be cancelled.

      A firework explosion will be triggered instead.

    • Move 4: Smoke Bomb
      • Duration: 20s
      • Effects:
        • Blindness (duration: 10s, amplifier: 3)
        • Slowness (duration: 10s, amplifier: 2)

      The player throws a bomb in the direction he/she is facing.

      The falling path of this bomb will act with natural physics.

      Any entities caught in the smoke will get blindness and slowness.

    • Move 5: Triple Threat

      The player holds 3 rockets right in font of him/her.

      Reactivating this move will launch the fireworks.

      These rockets will be launched automatically after 20s.

    • Move 6: Combustion Beam
      • Explosion Power: 3
      • Range: 30
      • Recoil: 8

      Shoots a lightning beam in the looking direction, triggering an explosion on impact.

      The beam can lock on entities or a targeted block.

      This move has recoil for the user.

    • Move 7: Random Rocket

      The player shoots a rocket in direction he/she is facing.

      This rocket will explode and have a random effect.

    • Ultimate: War Machine
      • Explosion Power: 4 (first impact), 3 (second impact)
      • Duration: 30s
      • Ammo: 3

      The player can throw 3 bombs that explode into multiple smaller bombs.

  • Earth

    Earth moves are focused on dealing high damage. Earth provides the least amount of agility but the most powerfull attacks. Earth is recommended for PvP and PvE.

    earth_stone Earth Stone
    • Move 1: Pillar
      • Duration: 3s
      • Range: 40
      • Knockup: 1

      Creates a pillar on the targeted location.

      Colliding entities are launched up.

      The pillar will be removed after a certain amount of time.

    • Move 2: Earthquake
      • Damage: 1
      • Duration: 4s
      • Range: 10
      • Effects:
        • Slowness (duration: 10s, amplifier: 1)
        • Confusion (duration: 20s, amplifier: 1)

      Makes a circular earthquake that damages, confuses and slows down living entities.

    • Move 3: Pushback
      • Range: 40
      • Knockback: 1.5
      • Knockup: 0.2

      Launches a wall that pushes away entities.

    earthbending_stone Earthbending Stone
    • Passive: Shockwave
      • Effect: Slowness (duration: 2s, amplifier: 1)

      Creates a shockwave around the player when he falls.

      Activates when the player should normally get fall damage (no fall damage is taken).

      This wave knocks up entities.

      The size and the knockup height depend on the fall distance of the player.

    • Move 4: Earth Spikes
      • Damage: 5
      • Range: 6
      • Effect: Mining fatigue (duration: 5s, amplifier: 2)

      Summons a series of spikes out of the ground where the player is looking.

      Entities hurt get mining fatigue for a brief moment.

    • Move 5: Stomp
      • Damage: 7
      • Range: 50
      • Knockup: 0.5

      Creates an underground shockwave that damages entities along its way.

    • Move 6: Rock Throw
      • Damage: 3
      • Range: 80

      Selects a block by executing this move and aiming at a block.

      Multiple blocks can be selected by doing this move multiple times.

      The selected blocks will fly up.

      By crouching and executing this move, the blocks will be launched in your looking direction.

      An entity hurt by this attack will get a bit of knockback.

    • Move 7: Earth Wave
      • Range: 50
      • Knockup: 1
      • Effect: Slowness (duration: 5s, amplifier: 1)

      Creates an earth wave in the direction the player is facing.

    • Ultimate: Flying Rock
      • Duration: 1 minute

      The player creates a flying island of random blocks from the surroundings.

      This platform allows him/her to fly around.

      When the move is activated again, the rock will be launched at the ground.

      This wil create an Earth Wave in all 8 directions.

    lava_stone Lava Stone
    • Passive 1: Lava Walker

      Frost walker for lava.

      It generates basalt beneath the player and it gets removed after a short period of time.

      The platform under the player won't be removed unlike the real frost walker so the player can stand still on Lava.

      Lava Walker is only active in the Nether.

    • Passive 2: Magma Master

      Players holding the lava stone are invincible for lava, fire and hot floor damage.

    • Move 4: Reverse Logic
      • Heal: 3 health/s

      The player heals over time while standing on magma blocks.

    • Move 5: Lava Wave
      • Range: 50

      Creates a wave of lava in the looking direction.

    • Move 6: Comet
      • Range: 30
      • Explosion Power: 5

      Marks a spot where a comet wil land after a few seconds.

      This comet destroys everything in its path and leaves a creater.

    • Move 7: Lava Spout
      • Range: 15
      • Knockup: 1

      The targeted block bursts open, creating an intense flow of lava.

      This lava spout will launch entities up.

    • Ultimate: Lava Sphere
      • Duration: 1 minute

      This allows the player to fly when the space bar is double pressed.

      A lava sphere is formed underneath the player.

      This lava does damage to entities you fly over.

      After 1 minute, the move ends and the lava from the ball flows slowly to the ground which allows the player to land safely.

  • Water

    Water is a balanced, allround element. When you want a wide spectrum in offence, defense and movement, water is the element for you.

    water_stone Water Stone
    • Move 1: Splash
      • Damage: 2^(level / 30)

      Splashes around some water.

      The higher the level of the player, the more damage it does.

    • Move 2: Dolphin Dive
      • Effect: Dolphin Grace (duration: 1min, amplifier 3)

      The player gets the dolphins grace effect for 1 minute.

      If the player has the waterbending stone, its passive effect gets doubled.

    • Move 3: Water Bullet
      • Damage: 4
      • Knockback: 1

      Shoots a bullet of water damaging and penetrating entities.

    waterbending_stone Waterbending Stone
    • Passive 1: Deep Breath
      • Effect: Water Breathing

      When the player is in water, he gets the water breathing effect.

    • Passive 2: Water Walker

      The player always moves forward in water at a normal speed.

      You can cancel the movement by crouching.

      Your speed can be doubled when executing Dolphin Dive.

    • Move 4: Bubblebeam
      • Damage: 1/s
      • Duration: 4.5s

      Shoots a beam of bubbles in the looking direction of the player.

    • Move 5: Healing Waters
      • Heal: 3 health/s
      • Duration: 10s
      • Effects:
        • Absorption (duration: 10s, amplifier: 1)
        • Slowness (duration: 2s, amplifier: 2)

      Heals a player over time.

    • Move 6: Puffer Beam

      Rapidly shoots 100 puffer fish in the looking direction.

    • Move 7: Aqua Ring
      • Knockback: 4

      Creates a huge wave around the player knocking back all entities

    • Ultimate: Bloodbending
      • Range: 40
      • Duration: 20s

      Activation 1: The player selects the closest target he/she is looking at.

      Activation 2: The player grabs the target and can move it around freely.

      Activation 3: If the player makes a throw movement with the target and lets it go, the target will fly away (optional).

    ice_stone Ice Stone
    • Passive 1: Ice Boots

      The player gets ice boots with the frost walker effect.

      If the player already has boots, they get upgraded with frost walker.

      When the player leaves move mode, the boots will disappear or the enchantment will be removed.

    • Passive 2: Slippery
      • Effect: Speed (duration: 5s, amplifier: 3)

      If the player walks on ice, he/she gets the speed potion effect.

    • Move 4: Ice Shards
      • Damage: 2
      • Ammo: 10
      • Freeze: +2s
      • Effect: Slowness (duration: 2s, amplifier: 2)

      You can throw ice shards damaging entities on impact.

      It stops when colliding with a block.

    • Move 5: Ice Spear
      • Damage: 5
      • Freeze: 5s
      • Effect: Slowness (duration: 3s, amplifier: 2)

      Throws a spear of ice at your enemy.

      This spear will give the enemy the freeze effect and slow him/her down for a brief moment.

    • Move 6: Snow Stomp

      Turns a circle of earth into powder snow.

      This trap is 4 blocks deep.

    • Move 7: Deep Freeze
      • Duration: 30s
      • Effects:
        • Slowness (duration: 30s, amplifier: 3)
        • Mining Fatigue (duration: 30s, amplifier 3)
        • Regeneration (duration: 30s, amplifier: 3)

      Spawns an ice ball that penetrates through walls.

      This ice ball is controllable by the player's looking direction.

      If an entity is hit by this ball, it will be trapped in an iceberg.

      This iceberg will melt after half a minute. The trapped entity will regenerate health because of suffocation.

    • Ultimate: Ice Beam
      • Damage: 5
      • Effects:
        • Blindness (duration: 10s, amplifier: 3)
        • Nausea (duration: 10s, amplifier: 3)
        • Slowness (duration: 10s, amplifier: 3)
        • Mining Fatigue (duration: 10s, amplifier: 3)

      Shoots a beam of ice that freezes targets.

      Targets will be unable to see and move.

Items

Base Items

Base items are items that are obtainable by killing mobs or breaking blocks in the world. Most of these items can be gifted to a Shaman villager.

baby_zombie_hide Baby Zombie Hide
Stats:
  • Drop Chance: 1/4
  • Xp Amplifier: 1

The hide of a baby zombie can be obtained by killing a baby zombie.

insect Insect
Stats:
  • Drop Chance: 1/2
  • Xp Amplifier: 1

Kill phantoms or parrots to get the insects they eat.

bat Bat
Stats:
  • Drop Chance: 1/4
  • Xp Amplifier: 1

Can drop by killing bats.

thyme Thyme, oregano Oregano, dill Dill, rosemary Rosemary
Stats:
  • Drop Chance: 1/20
  • Cannot be gifted

Spawn by breaking grass, tall grass or ferns.

golden_feather Golden Feather
Stats:
  • Drop Chance: 1/10
  • Xp Amplifier: 1

Sometimes chickens drop this special feather.

dead_flower Dead Flower
Stats:
  • Drop Chance: 1/20
  • Xp Amplifier: 1

You can obtain these by breaking flowers.

twig Twig
Stats:
  • Drop Chance: 1/1
  • Xp Amplifier: 2

Kill foxes to obtain twigs.

soul_of_evoker Soul Of Evoker
Stats:
  • Drop Chance: 1/2
  • Xp Amplifier: 3

Can drop when winning a fight with an evoker.

blood_of_wandering_trader Blood Of Wandering Trader
Stats:
  • Drop Chance: 1/4
  • Xp Amplifier: 2

Some wandering traders drop a vile of their blood.

stinger Stinger
Stats:
  • Drop Chance: 1/5
  • Xp Amplifier: 1

Bees can drop their stinger when you kill them.

hoglin_tusk Hoglin Tusk
Stats:
  • Drop Chance: 1/10
  • Xp Amplifier: 1

You can obtain tusks by killing hoglins.

finn Fin
Stats:
  • Drop Chance: 1/4
  • Xp Amplifier: 1

Fins are obtained by killing dolphins.

Consumables

Consumables are items that can be crafted with the crafting bench. Their recipies can contain new items and standard items.

voodoo_doll Voodoo Doll
  • Xp Amplifier: 6
  • Effect:
    Right click with this item in your hand to spawn one of the four bosses.
    When you kill this boss, one of the four base stones will drop.
voodoo_doll_recipe
ship_in_bottle Ship In Bottle
  • Xp Amplifier: 2
  • Effect:
    Right click with this item in your hand to located the nearest undiscovered shipwreck.
    If there is no unexplored shipwreck in the range of 10000 blocks, the search is stopped.
ship_in_bottle_recipe
palantir Palantir
  • Xp Amplifier: 4
  • Effect:
    Right click with this item in your hand to go in spectator mode.
    You will get a timer on top of your screen. After this timer, you will teleport to the location where you went in spectator mode.
    In this spectator mode you will be able to switch trough all the online players. If you crouch, you will go to the next player.
    If you type tp in the chat while being in a certain player, you will teleport to him.
palantir_recipe
blood_and_quil Blood And Quil
  • Xp Amplifier: 3
  • Effect: None
blood_and_quil_recipe
bundle_of_herbs Bundle Of Herbs
  • Xp Amplifier: 3
  • Effect:
    With this item, you will be able to mount each entity in the game, including players.
    Just right click on the entity you want to mount.
bundle_of_herbs_recipe
carnivorous_plant Carnivorous Plant
  • Xp Amplifier: 4
  • Effect:
    Spawns a random entity in the game (not only mobs, real entities;) )
    You have 10% chance to summon a random boss.
carnivorous_plant_recipe
scented_candle Scented Candle
  • Xp Amplifier: 3
  • Effect: None
scented_candle_recipe
finn_soup Finn Soup
  • Xp Amplifier: 4
  • Effect:
    After eating the player will be given the water breathing effect for 10 minutes.
finn_soup_recipe
war_horn War Horn
  • Xp Amplifier: 4
  • Effect:
    Spawns a wave of a raid.
    If this raid is won in one minute, the player will be rewarded with the bad omen effect.
    If it takes more than minute to winn the raid, the player will get the slowness effect and bad omen (if optainded) will be removed.
war_horn_recipe
poisonous_dart Poisonous Dart
  • Xp Amplifier: 4
  • Effect:
    Shoots two streams of tipped arrows in the looking direction.
    The effects of these arrows are random.
poisonous_dart_recipe
broom Broom
  • Xp Amplifier: 2
  • Effect:
    Spawns 20 cats around the player. The player will become the owner of all of them.
    Roughly half the cats will get the levitation effect for 10 minutes.
broom_recipe
rotten_apple Rotten Apple
  • Xp Amplifier: 1
  • Effect:
    Gives the player nausea for a minute.
  • Obtaining:
    Can fall of trees when you break their leaves manually.
poisoned_apple Poisoned Apple
  • Xp Amplifier: 3
  • Effect:
    The player will get invisibility, speed, jump boost and poison if he/she eats the apple.
    Eating the apple heals the player to full hearts.
poisoned_apple_recipe
gingerbread_man Gingerbread Man
  • Xp Amplifier: 2
  • Effect:
    Adds 10 to the food bar and sets the saturation level to 40 (in comparison, beef does 12).
    Gives the player luck for 2 minutes and strength for 5 seconds.
gingerbread_man_recipe
antidote Antidote
  • Xp Amplifier: 2
  • Effect:
    Adds 10 to the food bar and sets the saturation level to 40 (in comparison, beef does 12).
    Gives the player luck for 2 minutes and strength for 5 seconds.
antidote_recipe
bottle_of_lightning Bottle of Lightning
  • Xp Amplifier: 2
  • Effect:
    Adds 10 to the food bar and sets the saturation level to 40 (in comparison, beef does 12).
    Gives the player luck for 2 minutes and strength for 5 seconds.
  • Obtaining:
    When the player is struck by lighting, all empty bottles in his inventory will convert to bottles of lighting.
mystery_potion Mystery Potion
  • Xp Amplifier: 2
  • Effect:
    Adds 10 to the food bar and sets the saturation level to 40 (in comparison, beef does 12).
    Gives the player luck for 2 minutes and strength for 5 seconds.
mystery_potion_recipe

Stone Levelling

Shards

Shards are the base of levelling up your stone. There are five different kinds of shards increasing in rarity:

  • common_shard Common Shard
  • uncommon_shard Uncommon Shard
  • rare_shard Rare Shard
  • ultra_rare_shard Ultra Rare Shard
  • legendary_shard Legendary Shard

You use these shards together with a stone in the crafting table to upgrade the stone. To choose a path you'll need a spell too. The recepies per level are the same for each type of stone. The stone is always placed in the middle.

  • Level 1 - Level 2
    1-2
  • Level 2 - Level 3
    2-3
  • Choosing a path:
    • Air Stone - Airbending Stone
      air_stone-airbending_stone
    • Air Stone - Agility Stone
      air_stone-agility_stone
    • Fire Stone - Hellfire Stone
      fire_stone-hellfire_stone
    • Fire Stone - Explosion Stone
      fire_stone-explosion_stone
    • Earth Stone - Earthbending Stone
      earth_stone-earthbending_stone
    • Earth Stone - Lava Stone
      earth_stone-lava_stone
    • Water Stone - Waterbending Stone
      water_stone-ice_stone
    • Water Stone - Ice Stone
      water_stone-ice_stone
  • Level 4 - Level 5
    4-5
  • Level 5 - Level 6
    5-6
  • Level 6 - Level 7
    6-7
  • Level 7 - Completed
    7-max

Shards can be obtained by shaman trading.

Shaman Trading

Shamans are special villagers you can trade shards with.

You can make a Shaman by converting an unemployed villager to a fletcher. A Shaman cannot be converted back to a villager. A Shaman can have the same levels as a normal villager, but its levelling system is different. To level a shaman you have to gift him items. Not each item gives the Shaman the same amount of xp. Each time a Shaman levels up, a new set of trades is determined. The trades will include more rare shards the higher the level. More about gift items.

Spells

Spells are the last type of special items. These can be used to choose a path for your stone. You can obtain spells by leveling up a Shaman to its maximum level. There will be a 1/2 chance he drops a random spell.

Using Moves

  1. Put your stone in your most right hotbar slot (slot 9).

  2. Right click with this stone in your hand. The game will message you with: "You are in move mode!".

    From now on, it is recommended to not use your scroll wheel, as this will trigger all your moves.

  3. Now it is possible to execute moves. You do this by pressing the corresponding hotbar slot button on your keyboard. (default = number keys).

  4. It is recommended to remap your keyboard buttons as it is hard to reach numbers above 5 when playing the game.

Commands

Note that the commands only work if you are a server operator.

  • /stoneInventory [air-water-fire-earth]

    Opens an inventory of stones you can pick one from to try it yourself. The command for trying the plugin out.

  • /checkItems1 & /checkItems2

    Opens an inventory of all the items added by this mod. Very usable to check if your texture pack works.

  • /checkSpells

    Opens an inventory of all the available spells in the plugin.

  • /checkShards

    Opens an inventory of all the available shards in the plugin.

Usage

Installation

Just download the ElementalStones.jar and drag it into your plugins folder. Restart the server and your plugin is ready to go. You can do some optional configuration yourself.

Configuration

When you restart the server with the jar file in your plugins folder, a new directory "ElementalStones" is made. In this directory you can find the "config.yml" file that is used to configure the plugin. This file is quiet self-explanatory but these are the main properties you can configure:

  • Cooldowns (and disable them)
  • Item drop chances
  • Xp amplifier for shaman trading
  • Resource pack (the default resource pack is recommended)

FAQ

How to obtain a base stone?

Make a voodoo doll in the crafting table. Right click with this voodoo doll in your hand and one of the four bosses will spawn. If you kill this boss, one of the four base stones will drop.

How to obtain shards?

By converting a unemployed villager to a fletcher by placing a fletching table, this villager will transform into a shaman. You can trade shards with this shaman. The rarity of these shards is determined by the level of the shaman. You can level up a shaman by gifting him items.

How to obtain spells?

If a shaman reaches the maximum level (lv5) there is a 1/2 chance he drops a random spell.

What is the best way to test out the plugin yourself?

You can use the command /stoneInventory to pick a stone of choice. Then you can execute all its moves.

O no, the resource pack won't work

Most of the times, you will be using an outdated version of the plugin. Make sure you download the newest version, or update the resource pack in the config.yml to this link: https://www.dropbox.com/s/j5gocausrog4ekz/ElementalStones.zip?dl=0

Credits

Lennert Soffers - Coding, compiling, releasing testing and documenting. This is the largest project I've worked on so far and I'm very enthousiastic about finally releasing it! I've learned a lot about coding and documenting and I'm very pleased with how te plugin turned out:).

Griet Beyens - Pixelarts, logo. I am so grateful to her for all her hard work on the plugin. I was so happy to play the plugin for the first time with her resource pack, each stone now also became visually distinguishable and an entity in its own right. Without her pixelarts, the plugin would be 2 times less enjoyable to play.

Siewe Winters - Inspiration and testing. Whenever I ran out of ideas for moves, he was always there with interesting ideas for moves, items, mechanics... He also played a big role in testing the plugin and looking for bugs. Without him the plugin wouldn't be where it is now.